You might be asking how exactly can the meter empty down. Additionally, each Digimon gains a unique power-up when the meter is fully charged to use before any power-up collected from crates, which adds a bit more of spice to the mix. Likewise, if the meter falls back to the middle sector your Digimon will downgrade to Rookie again, and should it fall to the lowest sector, your Digimon will downgrade further into their In-Training stage.ĭigivolution is important because it strengthens the stats of your Digimon, thus enabling it to go faster around the track, and obviously In-Training Digimon have worse stats than their standard Rookie form. You always start with half the second sector full, reaching the third sector will enable your Digimon to evolve. You can see three very distinct sectors in that meter, these determine the level of your Digimon. Passing over those zones fills your fractal meter, which you can see to the left of the previous image. This is done by absorbing fractal code in specific zones of the track, which are black patches with white-lined squares like you can see in the image below. Characters will always start in their Rookie levels, their most known standard form, though they can digivolve into the Champion stage as the race goes on. The big twist of this game is also the most unique aspect of the franchise itself: digivolution. Despite having a track map, the game also displays the upcoming turns as if we were in some sort of rally game, so getting familiar with the 12 tracks and their layouts is much easier. Several hazards exist on track, as well as rough surfaces slowing you down. The game also includes turbo pads, which grant a nice speed boost to whomever passes over them. Not the best way to represent what was by then already a big franchise, but it’s not like it was the only time they did this. All protagonists from the first series anime are here, and the unlockable characters are from the three spin-offs airing after it. The game includes 11 playable characters, eight of them available from the start and three more being unlockable. It did include the ability to jump to avoid obstacles and what not, but the rest of controls are simply for accelerating, braking and using power-ups. Contrary to other games of its genre, it didn’t have any way of drifting, thus requiring normal turning to go around the course. Now that we’ve covered the background information, we should start getting serious.īeing released for the Game Boy Advance, the game doesn’t have extremely difficult controls. And like many others, it was a one-off venture into a different gaming genre that didn’t catch on and thus produced no sequels. And of course, like always, with some twists specific to this franchise. Known for its popular anime series as well as for its venture into videogames, it was a matter of time before these creatures also took on kart racing around the Digital World they inhabit. Of the many franchises that jumped the wagon, one of them was Digimon. A movement that was initiated in the late 90s and bloomed greatly in the 2000s, still brimming with activity nowadays without having needed to change much, a testament to just how successful the formula is. Not only did it pave the way for future respected games: many franchises started putting their characters in frantic car races with eccentric power-ups inspired on the franchise itself around race tracks with incredibly varied designs, also inspired on locations of the franchise itself. One of the things we have to thank Mario Kart for, is for having opened the can to the great genre of fantasy kart racing.
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